Welcome back
After a few hours of work we are back online. Our site is still not 100 % operational, but we will working on it. If there are any questions or thoughts let us know in our forums.
I know some of you will need some time to get used to new layout, but this is it for now.
Special thanks to Fox and Big, who help me a lot with this update.
GHOST RECON ADVANCED WARFIGHTER
BETA MP PACK 3 REGISTRATION
2006, August 18th
GRAW Fans,
Over the last two months we delivered two free and exclusive multiplayer packs for GRAW PC that included Deathmatch, Team Deathmatch and Hamburger Hill modes. In the UBISOFT tradition of taking the game experience even further, we are happy to offer one final multiplayer pack for the Ghost Recon community.
We would like to give you the opportunity to be part of our beta test expected to start end of August. On that occasion and during one week you will have the opportunity to be the first ones to test the new and most awaited Siege mode, take part to the Original GR coop. mode and use the all new console admin tools. Last but not least, your feedbacks and comments will help us finalize the MP pack 3 and will ensure that the GRAW multiplayer experience is taken one step further.
As a beta tester, we expect you to both judge GRAW MP PACK 3 technically as well as qualitatively and to explore all modes and features. Be the ones that show the most interest and dedication to this beta-test and win exclusive GR goodies.
To register, you must fill in this questionnaire: http://websurveyor.net/wsb.dll/15991/graw_beta_mp3.htm
Selected testers will be contacted with full instructions prior to the launch of the beta.
See you on the battlefield.
- The GR Team -
This was posted at Gr.net
BETA MP PACK 3 REGISTRATION
2006, August 18th
GRAW Fans,
Over the last two months we delivered two free and exclusive multiplayer packs for GRAW PC that included Deathmatch, Team Deathmatch and Hamburger Hill modes. In the UBISOFT tradition of taking the game experience even further, we are happy to offer one final multiplayer pack for the Ghost Recon community.
We would like to give you the opportunity to be part of our beta test expected to start end of August. On that occasion and during one week you will have the opportunity to be the first ones to test the new and most awaited Siege mode, take part to the Original GR coop. mode and use the all new console admin tools. Last but not least, your feedbacks and comments will help us finalize the MP pack 3 and will ensure that the GRAW multiplayer experience is taken one step further.
As a beta tester, we expect you to both judge GRAW MP PACK 3 technically as well as qualitatively and to explore all modes and features. Be the ones that show the most interest and dedication to this beta-test and win exclusive GR goodies.
To register, you must fill in this questionnaire: http://websurveyor.net/wsb.dll/15991/graw_beta_mp3.htm
Selected testers will be contacted with full instructions prior to the launch of the beta.
See you on the battlefield.
- The GR Team -
This was posted at Gr.net
UBI/GRIN have released the new patch/addon.
Check the contents and the download link in this page in our download section.
Check the contents and the download link in this page in our download section.
Ubisoft have released some more detailed information on the contents of the upcoming multiplayer pack 2.
Together with more screens for the upcomming release they must have thought another Q&A would interest the GR community!
*We developed 3 unique maps and I am sure fans will be happy to know that 2 of them are pretty rural.
*We have adapted the five original maps from the Domination mode for the Team Deathmatch
*Hamburger Hill modes
Read the full Q&A on the ghostrecon.com news page.
Or join our forums to read up into the latest
Together with more screens for the upcomming release they must have thought another Q&A would interest the GR community!
*We developed 3 unique maps and I am sure fans will be happy to know that 2 of them are pretty rural.
*We have adapted the five original maps from the Domination mode for the Team Deathmatch
*Hamburger Hill modes
- Classic Hamburger Hill
King of the Hill (KotH)
Complete Objective (CO)
Tug of War (ToW)
Read the full Q&A on the ghostrecon.com news page.
Or join our forums to read up into the latest
GRAW PC Map Pack #2 is coming out! But hold on to your pants. Not today.
List of features :
- Hamburger Hill game Type
- Team Death Match
- KillCam ( a feature showing you how you died and who shot you - http://www.ghostrecon.com )
- new maps - since it's called GRAW PC Map Pack #2 we can expect some new maps in this patch.
But the KillCam is not what it seems. This is just observer mode, like in Ghost Recon 1. Once you get killed you can observe your team mates.
No release date though.
News from : ghostrecon.com
Forum discussion :HERE
List of features :
- Hamburger Hill game Type
- Team Death Match
- KillCam ( a feature showing you how you died and who shot you - http://www.ghostrecon.com )
- new maps - since it's called GRAW PC Map Pack #2 we can expect some new maps in this patch.
But the KillCam is not what it seems. This is just observer mode, like in Ghost Recon 1. Once you get killed you can observe your team mates.
No release date though.
News from : ghostrecon.com
Forum discussion :HERE
UBI/GRIN have released the patch that upgrades GRAW to v1.20.
In this patch you can find the following fixes/updates:
Download page
In this patch you can find the following fixes/updates:
- - A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed.
- Increased the grace period for anticheat to recieve a reply from the client.
- Fixed crash where AI snipers would crash the game when noticing vehicles.
Download page
GRIN released this pack, on it you can find the following tutorials:
You can find it in our download section ---> Map Editor Tutorial
* GRAW: CUSTOM CONTENTS OVERVIEW
* ATLASGEN TOOL INSTRUCTIONAL GUIDE
* HOW TO GET A TERRAIN INTO GRAW TUTORIAL
* LIGHTMAPPED STATIC PROP TUTORIAL
You can find it in our download section ---> Map Editor Tutorial
It's less then a week since the last patch for GRAW was out and we already have 3 new maps. If some of you don't know, the latest patch included a map editor and moders are already all over it.
If you would like to try this new maps, click the links below :
Sneaky Badger Map by dids
Devil's playground by Darktrooper
War TDM map by Wrath
If you would like to try this new maps, click the links below :
Sneaky Badger Map by dids
Devil's playground by Darktrooper
War TDM map by Wrath
UBI/GRIN have released the June patch.
Check the contents and the download link in this page in our download section.
Check the contents and the download link in this page in our download section.
Ghostrecon.com announced a new GRAW patch coming soon. There are a lot of fixes and a map editor will be included in the new patch.
Below you can read the contents of the patch:
# Game mode Deathmatch added.
A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps.
# New coop missions.
Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer.
# Server interface revamped.
Numerous new server options are now available:
* Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready").
* Tactical points can be disabled.
* Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn.
* Players on a spawn limited server will be spawned automatically into the game after 60 seconds.
* An "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds.
Forum disscusion
# Statistics screen for Domination has been updated.
It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match). You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key.
# Weapon kits are now available.
At the bottom of the Inventory you can now find 4 default kits, fully customizable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn.
# Better impact sensation.
Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center. Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill.
# Colours have been added to the chat window.
Your actions are represented by blue, while red is hostile activity. A yellow hue is used for s tatus messages and chat is still white. The chat window can now also be toggled in three modes, default key "u": regular, transparent or hidden.
# Anticheat server option has been added.
When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play (this includes all files in the ./local/ directory).
# Editor has been added.
Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1". We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW. After you've made your map, press "Escape" and then "Export" to prepare the map for the game. This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW. This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it.
# Chat has been added to status screens.
# Chat Window now allows for more text in higher resolutions.
# A sticky leaning feature (enabled by default) has been added in the Game options.
# Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys.
# Anti aliasing: Edge smoothing feature has been added to the graphics options.
# There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server.
# Custom context.xml files can now be loaded with a -o parameter on GRAW.exe.
# Screenshot button can now be bound from the Options screen. Default key "Ins". AI UPDATES
* AI now correctly identifies mounted weapons and gun nests as threat.
* AI will now attack vehicles with soldiers that they can harm (including helicopters).
* AI will now always go into combat mode if being fired upon.
* AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire.
* AI teammates will try to avoid running in front of you when you are shooting, if you are close enough.
FIXES
* Changed statistics screen for coop to contain more information for all.
* Fixed a bug where you could get stuck in ghost cam when the coop mission ended.
* Fixed a bug where AI statistics were lost when a player respawned.
* You can now aim down while lying down(in prone) where it's natural to do so.
* Strafing after sprinting will no longer instantly bring up your gun.
* Removed a small delay before being able to run after reloading.
* Amount of grenades have been tuned in multiplayer.
* Rust pipes have been fixed.
* Updated some graphics objects to display correctly.
* Regular weapons can no longer blow up barrels.
* MP02 (Warehouses) has been updated and some physics effects removed.
* Enemy markers now correctly appear on hostile tanks and helicopters.
* Fixed some minor crashes and bugs.
* Players can now correctly buy more ammo in MP.
* Weapons switch correctly synchronizes in MP.
* Fixed typo that caused the air condition sound to continue after being broken.
* General interface fixes.
* Game no longer crashes if you load a Domination map with no zones.
GRAW PC – Q&A MP CONTENT
Date: June 9th 2006
Answered by: Mathieu Girard / GRAW PC PRODUCER
* Q. First of all, why not include all this content from the beginning?
A. Because GRAW PC would have then been released for Christmas 2006! Fans have been waiting for quite long for a sequel to the original Ghost Recon and we have worked hard to offer them a great experience in terms of tactical FPS including a deep solo experience and two really exciting MP modes, both emphasizing on the strategic aspect of the game. But to make things clear, we planned from the beginning to provide additional content after the release of GRAW, and especially on the multiplayer part.
* Q. Does that mean that Ubisoft intend to support the game for a long time?
A. Ghost Recon is one of those games that live through its fans and their support. Ubisoft have been supporting the first Ghost Recon and its community for a long time by providing patches and new contents regularly. That is probably one of the reasons why the original Ghost Recon is still played on the net five years after its release! Be assured that Ubisoft intends to support GRAW the same way, and the additional content we plan to introduce during the next three months is the best proof of our aim to provide the best tactical shooting experience possible!
* Q. What can we expect in June in terms of additional content?
A. I am pretty sure fans will be delighted with our first update. Here is what to expect:
o Deathmatch mode featuring 3 different maps
o Additional coop levels: campaign missions 1, 5, 9 are now playable in co-op
o Multiplayer map editor for domination and deathmatch
o Display driver check (to ensure the game is launched with correct display drivers)
o Anti-aliasing feature
o Anti-cheat modifications
And this is only the beginning…
* Q. Lots of fans will be happy to see that deathmatch is back, what can they expect to see?
A. I know, fans have been very demanding for this mode and we are very glad to provide a strong DM game experience. Three different maps will be available, including:
o Industrial
> An army camp situated in an industrial area, close to a passing highway.
o Suburbs
> This is a night map, in a typical "suburb" area. Some larger houses in the area and some shanty houses in the middle of the zone.
o Hollow
> This is a valley based map with a central army base/fort like structure. It's got a custom terrain, so it's in a mountainous area.
Be sure we have worked specifically on the level design of these maps to make sure the environment offer large possibilities in terms of strategy and tactic.
* Q. What can we expect in future updates?
A. Lots of good things I promise! We will still fix what need to be fixed, propose several new options starting with new servers but our main focus is definitely to continue improving the multiplayer experience and on that side we have great modes on the way. At the end I am confident that GRAW will deliver one of the most exciting multiplayer experiences of all shooting games.
Below you can read the contents of the patch:
# Game mode Deathmatch added.
A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps.
# New coop missions.
Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer.
# Server interface revamped.
Numerous new server options are now available:
* Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready").
* Tactical points can be disabled.
* Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn.
* Players on a spawn limited server will be spawned automatically into the game after 60 seconds.
* An "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds.
Forum disscusion
# Statistics screen for Domination has been updated.
It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match). You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key.
# Weapon kits are now available.
At the bottom of the Inventory you can now find 4 default kits, fully customizable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn.
# Better impact sensation.
Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center. Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill.
# Colours have been added to the chat window.
Your actions are represented by blue, while red is hostile activity. A yellow hue is used for s tatus messages and chat is still white. The chat window can now also be toggled in three modes, default key "u": regular, transparent or hidden.
# Anticheat server option has been added.
When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play (this includes all files in the ./local/ directory).
# Editor has been added.
Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1". We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW. After you've made your map, press "Escape" and then "Export" to prepare the map for the game. This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW. This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it.
# Chat has been added to status screens.
# Chat Window now allows for more text in higher resolutions.
# A sticky leaning feature (enabled by default) has been added in the Game options.
# Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys.
# Anti aliasing: Edge smoothing feature has been added to the graphics options.
# There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server.
# Custom context.xml files can now be loaded with a -o parameter on GRAW.exe.
# Screenshot button can now be bound from the Options screen. Default key "Ins". AI UPDATES
* AI now correctly identifies mounted weapons and gun nests as threat.
* AI will now attack vehicles with soldiers that they can harm (including helicopters).
* AI will now always go into combat mode if being fired upon.
* AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire.
* AI teammates will try to avoid running in front of you when you are shooting, if you are close enough.
FIXES
* Changed statistics screen for coop to contain more information for all.
* Fixed a bug where you could get stuck in ghost cam when the coop mission ended.
* Fixed a bug where AI statistics were lost when a player respawned.
* You can now aim down while lying down(in prone) where it's natural to do so.
* Strafing after sprinting will no longer instantly bring up your gun.
* Removed a small delay before being able to run after reloading.
* Amount of grenades have been tuned in multiplayer.
* Rust pipes have been fixed.
* Updated some graphics objects to display correctly.
* Regular weapons can no longer blow up barrels.
* MP02 (Warehouses) has been updated and some physics effects removed.
* Enemy markers now correctly appear on hostile tanks and helicopters.
* Fixed some minor crashes and bugs.
* Players can now correctly buy more ammo in MP.
* Weapons switch correctly synchronizes in MP.
* Fixed typo that caused the air condition sound to continue after being broken.
* General interface fixes.
* Game no longer crashes if you load a Domination map with no zones.
GRAW PC – Q&A MP CONTENT
Date: June 9th 2006
Answered by: Mathieu Girard / GRAW PC PRODUCER
* Q. First of all, why not include all this content from the beginning?
A. Because GRAW PC would have then been released for Christmas 2006! Fans have been waiting for quite long for a sequel to the original Ghost Recon and we have worked hard to offer them a great experience in terms of tactical FPS including a deep solo experience and two really exciting MP modes, both emphasizing on the strategic aspect of the game. But to make things clear, we planned from the beginning to provide additional content after the release of GRAW, and especially on the multiplayer part.
* Q. Does that mean that Ubisoft intend to support the game for a long time?
A. Ghost Recon is one of those games that live through its fans and their support. Ubisoft have been supporting the first Ghost Recon and its community for a long time by providing patches and new contents regularly. That is probably one of the reasons why the original Ghost Recon is still played on the net five years after its release! Be assured that Ubisoft intends to support GRAW the same way, and the additional content we plan to introduce during the next three months is the best proof of our aim to provide the best tactical shooting experience possible!
* Q. What can we expect in June in terms of additional content?
A. I am pretty sure fans will be delighted with our first update. Here is what to expect:
o Deathmatch mode featuring 3 different maps
o Additional coop levels: campaign missions 1, 5, 9 are now playable in co-op
o Multiplayer map editor for domination and deathmatch
o Display driver check (to ensure the game is launched with correct display drivers)
o Anti-aliasing feature
o Anti-cheat modifications
And this is only the beginning…
* Q. Lots of fans will be happy to see that deathmatch is back, what can they expect to see?
A. I know, fans have been very demanding for this mode and we are very glad to provide a strong DM game experience. Three different maps will be available, including:
o Industrial
> An army camp situated in an industrial area, close to a passing highway.
o Suburbs
> This is a night map, in a typical "suburb" area. Some larger houses in the area and some shanty houses in the middle of the zone.
o Hollow
> This is a valley based map with a central army base/fort like structure. It's got a custom terrain, so it's in a mountainous area.
Be sure we have worked specifically on the level design of these maps to make sure the environment offer large possibilities in terms of strategy and tactic.
* Q. What can we expect in future updates?
A. Lots of good things I promise! We will still fix what need to be fixed, propose several new options starting with new servers but our main focus is definitely to continue improving the multiplayer experience and on that side we have great modes on the way. At the end I am confident that GRAW will deliver one of the most exciting multiplayer experiences of all shooting games.

